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Tag: games

Home Tag: games

When Social Trends and Tech Trends Mate, “Smart” Toys are Born

January 27, 2014Anne Boysen2 commentsaugmented reality, digital interfaces, entertainment, games, parenting, Toys

In I’m Gonna Pop Some Tags I referred to an article indicating that toy innovation has been sluggish since the recession. But even if the average consumer might not feel the effects of an improving economy (yet), an increasing number of economists believe we are on our way out of the abyss. At the same…

Happy Earth Day! Is the Homelanders / GenZ/ iGeneration also the Re-Generation?

April 22, 2013Anne Boysengames, Generation Z, green consumption, Homeland generation

I just read an article that called our youngest generation the “re-generation” (sorry, can’t find the url), alluding to their familiarity with the reduce, reuse, recycle slogan and their attentiveness to environmental causes. I haven’t found any hard statistics that actually support the idea that the Homelanders will be more environmentally conscious, but OK, I’ll go with…

The DJ didn’t kill the radio – crowdsourcing killed the DJ

May 5, 2011Anne Boysen2 commentscrowdsourcing, games, generations

Crowdsourcing is the new outsourcing when it comes to corporate savings. Outsourcing is a way of paying cheaply for services in low cost countries. Crowdsourcing is getting additional savings by engaging vast sources of amateurs and experts anywhere to do it for free – services companies once had to pay for. One of these services…

When the physical and virtual worlds blend

April 12, 2011Anne Boysengames, immersive technologies, smart phones, virtual

Virtual reality, or immersive video games, are quickly becoming the “who-cares-which-reality” reality. Following what seems to be a new book trend about the beneficial social effect of gaming, authors Jeremy Bailenson and Jim Blasocovich‘s Infinite Reality: Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution hit the bookstores today. Professor Jeremy Bailenson…

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